Amazing trip and amazing conference. So honored to have been able to show my work along side some amazing artist and to hear so many great conversations around VR MR AR. Link to exhibition info http://virtualitiesandrealities.rixc.org/ Link to kim? http://www.kim.lv/
Great to present and perform while here at NIME 2017. More info here www.nime.org Got to also visit the Design Museum and the Louisiana. I’m in love with this city.
Check it out if your in the area – http://www.moving-image.info/new-york/
About SCENE Lab Housed within the College of Arts and Letters, the Sensory Computation, Experimental Narrative Environments (SCENE) Lab creates hybrid software and hardware systems for the development and presentation of immersive virtual spaces. This immersive virtual space encompasses both headset and CAVE/screen-based virtual reality and augmented reality, as well as high-density loudspeaker arrays and novel systems for immersive spatial audio and musical instrument software and hardware user interface design. In addition to common uses such as cinema, gaming, and social media, these systems hold untapped potential for sonification and visualization of big data, simulation for training and architectural acoustics. …
Download Project File Here This project file allows you to render Equirectangular images out of Cinema4D and have control of a “360 camera” to move through a scene and render out 360 video. This in not stereoscopic video but spherical 360 image sequences that can be uploaded to Youtube or Facebooks 360 video supported playback. In this project file you will see a sphere named “360 Camera” this sphere is the camera. This sphere has a completely reflective texture on it, it’s size is 10cm diameter, it’s rotational segments are set at 1000 to minimize any facets from showing. …
Super pumped to have shown work has part of the exhibition connected to this amazing conference!!! Such wonderful people and great conversation the past two days. Presenters
This Instructables with cover how to set up a 3D augmented reality mobile app using Vuforia and Unity game engine.
This is tutorial is a quick overview of how to create your own Skybox Environments for use in Unity5 using Cinema4D. I’m also providing the Cinema4D project file with all the proper camera, sky, key framing, and render settings ready to go. You can download the Cinema4D project file here —> Cinema4D Skybox Generator Project File The Cinema4D file contains two objects in the project panel and the following settings: 1. Project should contain only 6 Frames one for each side of your skybox. This mean the timeline should go from 0-5 2.Camera Setup (with the following settings) Object Menu> Field …
I’ve been looking for this for a long time and it was right in front of my face. So easy using the Summary end tabs to scale/stretch/shrink/move any and all key frames. No more dealing with the Move/Scale function and converting everything to a decimal point.
I’ve created a new augmented reality platform to host monthly shows on a wide range of material. This platform is accessible through an App I created called ActivatAR. ActivatAR uses Augmented Reality Image Recognition for our inaugural show ActivatAR is turning the NYC Metrocard into a gallery in your palm by hosting an interactive 3D sculptural work by artist Michael Rees. For more info there are links below. Please Visit Activatar.org Like Activatar on Facebook You can download the App here