Intrepid Air and Space Museum – Interactive Installations

As part of SCENE LAB (LINK) myself and Professor Seth Cluett have developed the following two interactive installations for a new exhibition of the Growler submarine at the Intrepid Air and Space Museum in New York, New York. Sonar This interactive experience puts visitors in the critical role of Growler’s sonarmen. Visitors will discover that sonar was essential for the safe operation of the submarine and for avoiding detection. Visitors will interact with a console that mimics Growler’s sonar systems, giving them an opportunity to hear and identify the types of sounds that sonarmen would have heard. Scope of work includes: Finalize …

VR Nuclear Awareness Experience

Currently in Development As part of a joint program funded by the Carnegie Corporation of New York and the John D. and Catherine T. MacArthur Foundation I’ll be working with a trio of Stevens Institute of Technology faculty researchers who have been awarded $500,000 to broadly assess and redefine U.S. civil defense, studying how to communicate the latest science and technology to educate the public about the threat of nuclear terrorism — as well as what measures to take if a nuclear event occurs. The Stevens project will both involve a few flagship projects as well as the solicitation, approval …

Hoboken Historical Museum AR app

Greetings from Hudson County A postcard history from then and now This augmented reality app was built for the Hoboken Historical Museum as part of its 2019 “Greetings from Hudson County, A Postcard History – Then & Now” exhibit allows the user to see a selection of historic Hudson County postcards augmented with present-day  180° views of the same location with a brief audio description. A selection of Hoboken postcards in our book, “Greetings from Hoboken: A Postcard History” are also viewable in the same manner. The app will be free to download on ITunes and Android in Jan. 2019   SCENE …

World and Place Evaporating

A walking virtual reality installation In collaboration with Seth Cluett Philosopher and Ecologist Timothy Morton wrote that “ecological awareness consists precisely in concepts such as world and place evaporating, leaving behind real entities that are far closer than they appear in the mirror of human conceptuality.” The framing of ‘the world‘ and of ‘place‘ as grand unifying ideas that define communities is idealized, distancing humans from the inhabited planet and it’s eroding resources. World and Place Evaporating examines layers of reality that both dissipate and reveal, shifting orientations that become incursions on our comfort, and the ever shifting framing of our point of reference that highlight the narratives we tell ourselves …

Only as Beautiful as the Objects it Reflects

These works were created by 3D scanning different landscapes, structures, and vegetation. Along with each 3D scan a 360° HDRI image is captured from the same site. First, the 3D scan gets cleaned upped and optimized to be 3D printed. Before printing the model is brought into a 3d environment where it is given a mirrored texture within the software.  The 360° HDRI image then gets placed in the scene as the spherical environment around the object. The reflections on the objects surface then get baked into its surface creating a new texture that welds the reflection of the environment to …

To Notice and Remember

First shown as part of Space Between the Skies @ Apex Art that I also curated in March 2016. This project was made in collaboration with Seth Cluett and Ricky Graham by using virtual reality technology and a custom ambisonic spatial audio system to immerse viewers in an uncanny 3D environment. By using sophisticated LIDAR technology and 360° audio recording equipment, this group captured a site in New Jersey to create a virtual reality experience that sonically guides the viewer into a serene, enveloping space. However, the recording from the scanner by Manzione is purposefully incomplete and fractured. Cluett and Graham then re-fill the space left over …

Dazzle

Dazzle was inspired by the camouflage paintings of war ships from the 1910’s.  I aimed to create an initial mis-perception from a distance that continues and changes as you approach and move around the sculpture. This effect is emphasized by the high contrast white and black rectilinear pattern on the surface that interacts with the overall shape of the sculpture. At a certain point you begin to realize what it is your seeing and why you might have seen it incorrectly at first. The accuracy and way your perception functions is brought to your attention. The form of the sculpture is very polygonal like …

Activatar App

Install Activatar Now Activatar is a new platform hosting curated media art through monthly exhibitions. All projects are playable and fully contained within the Activatar app. At the beginning of every month, Activatar will host a new exhibition featuring three new media artists projects working with augmented reality, virtual reality, videos, audio-based projects, or video games. For further information please visit: www.activatar.org or visit our Facebook Page at www.facebook.com/activatar  

Scholars’ Stones

These small sculptures were created in the tradition of scholars’ rocks or viewing stones using many different digital 3D modeling techniques ranging from 3D scanning, tablet sculpting, and CAD 3D modeling. These objects are made to reflect the means and digital environment from which they come. The cabinet is comprised of the original top section with the two outer glass panes replaced with two-way mirror panels. The bottom base section of the cabinet is a copy of the original cast in dyed aqua resign with plastic cast handles and concrete cast feet. On Going series